@startuml
sprite $sanity [48x48/16] {
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFCA99ABFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFA40000000039EFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFC300000000000019FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFA00000000000000006FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFB0000000000000000006FFFFFFFFFFFFFF
FFFFFFFFFFFFFF20000000455300000000BFFFFFFFFFFFFF
FFFFFFFFFFFFFA0000008FFFFFE60000002FFFFFFFFFFFFF
FFFFFFFFFFFFF500000AFFFFFFFF8000000BFFFFFFFFFFFF
FFFFFFFFFFFFF100005FFFFFFFFFF2000007FFFFFFFFFFFF
FFFFFFFFFFFFF00000AFFFFFFFFFFEDDDDDEFFFFFFFFFFFF
FFFFFFFFFFFFF100009FFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFF3000003AFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFF80000000048CFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFE10000000000036AFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFA0000000000000005CFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFA00000000000000006FFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFD50000000000000003FFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFE9410000000000005FFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFD962000000000CFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFE940000006FFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFC400002FFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00001FFFFFFFFFFFF
FFFFFFFFFFFF7333334FFFFFFFFFFF700001FFFFFFFFFFFF
FFFFFFFFFFFF9000000AFFFFFFFFFE100002FFFFFFFFFFFF
FFFFFFFFFFFFE0000000BFFFFFFFE3000006FFFFFFFFFFFF
FFFFFFFFFFFFF700000004ADFFC81000000CFFFFFFFFFFFF
FFFFFFFFFFFFFF200000000000000000005FFFFFFFFFFFFF
FFFFFFFFFFFFFFD1000000000000000002EFFFFFFFFFFFFF
FFFFFFFFFFFFFFFE20000000000000003EFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFF910000000000019FFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFB630000026AFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFEFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
}


!define DEV2_SANITY(_alias) ENTITY(rectangle,black,sanity,_alias,DEV2 SANITY)
!define DEV2_SANITY(_alias, _label) ENTITY(rectangle,black,sanity,_label, _alias,DEV2 SANITY)
!define DEV2_SANITY(_alias, _label, _shape) ENTITY(_shape,black,sanity,_label, _alias,DEV2 SANITY)
!define DEV2_SANITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,sanity,_label, _alias,DEV2 SANITY)
skinparam folderBackgroundColor<<DEV2 SANITY>> White
@enduml